06-02, 10:00–10:25 (Europe/Prague), Root Stage
VR is a powerfull tool for Architectural + Urban Design and Spatial Research:
Design IN VR : build and test concepts/scenarios in an immersive world
Design WITH VR : communicate with stakeholders (and participants)
Design THROUGH VR : collaborate in VR, co-create
--what is VR (I always start with a funny picture of a ‘VR headset’); used tools/hardware/software
--role/application in design educations (Computational Design studio: designing with VR = application of VR in education, design studios)
--development in research (eg City at eye-level (tracking + eye-tracking), Urban Design for Improving Health (using VR for participation), Bio-Mirror (biometrics))
--application/integration in graduation projects (Sensing Urban Stress = Integration of all above in one project)
--future of VR? (as discussion: where is it heading, how to scale up in education, expectations for practice)
I'm Associate Professor of Urban Design at the Department of Urbanism, Program Director of MSc MADE at AMS Institute and co-director of VR-BK at BK-LABS. My main objective is to improve the Urban Design process by applying new technologies, modelling and simulation, e.g. by using VR and AR as key design tools. In my methods I use evidence-based design and digital tools: integration of traditional mapping, dynamic user data and sensing technologies. Users play a central role in my approach: the City from Eye-level perspective. My research is covering HEALTH by focussing on Active modes (Walking/biking) in relation to the Built Environment.